mirror of
https://github.com/openbsd/ports.git
synced 2026-06-17 23:13:55 +02:00
Update to 0.8.4, switching to GH distfiles.
ok bcallah@ (maintainer) No change to README about freeware distfile yet.
This commit is contained in:
+12
-10
@@ -1,6 +1,9 @@
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COMMENT = free remake of One Must Fall 2097 game engine
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DISTNAME = openomf-0.6.5.2
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REVISION = 0
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V = 0.8.4
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PKGNAME = openomf-${V}
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DIST_TUPLE += github omf2097 openomf ${V} .
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CATEGORIES = games x11
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HOMEPAGE = https://www.openomf.org/
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@@ -9,10 +12,8 @@ MAINTAINER = Brian Callahan <bcallah@openbsd.org>
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# MIT
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PERMIT_PACKAGE = Yes
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WANTLIB += SDL2 argtable2 c confuse enet intl m openal png xmp
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WANTLIB += z
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SITES = https://mirrors.nycbug.org/pub/distfiles/
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WANTLIB += SDL2 SDL2_mixer c confuse enet epoxy m miniupnpc
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WANTLIB += natpmp opusfile png pthread xmp z
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# C11
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COMPILER = base-clang ports-gcc
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@@ -21,12 +22,13 @@ COMPILER_LANGS = c
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MODULES = devel/cmake
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LIB_DEPENDS = audio/libxmp \
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audio/openal \
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devel/argtable \
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audio/opusfile \
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devel/libconfuse \
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devel/sdl2 \
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devel/sdl2-mixer \
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graphics/png \
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net/enet
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net/enet \
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net/miniupnp/libnatpmp \
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net/miniupnp/miniupnpc
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NO_TEST = Yes
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@@ -1,2 +1,2 @@
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SHA256 (openomf-0.6.5.2.tar.gz) = weiWhJXQacBs9u6pfA6eQMoREh0NR8Bk1yZsDLeZ8VU=
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SIZE (openomf-0.6.5.2.tar.gz) = 369944
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SHA256 (omf2097-openomf-0.8.4.tar.gz) = u8zwuWXalpvnBSdU3yrY+YAKYZ/PrWk1bSTbgX8Rhv8=
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SIZE (omf2097-openomf-0.8.4.tar.gz) = 816107
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@@ -1,22 +1,30 @@
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Install to a better location.
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Remove hardcoded optimization flags.
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Index: CMakeLists.txt
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--- CMakeLists.txt.orig
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+++ CMakeLists.txt
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@@ -174,7 +174,7 @@ include_directories(${COREINCS})
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@@ -86,9 +86,9 @@ if(MSVC)
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wno-unused-parameter -Wformat -pedantic -Wvla")
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb -Werror -fno-omit-frame-pointer")
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- set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -O2 -fno-omit-frame-pointer -DNDEBUG")
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- set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O2 -DNDEBUG")
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- set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -DNDEBUG")
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+ set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -g -fno-omit-frame-pointer -DNDEBUG")
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+ set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
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+ set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -DNDEBUG")
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endif()
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# Build core sources first as an object library
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# this can then be reused in tests and main executable to speed things up
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-add_library(openomf_core OBJECT ${OPENOMF_SRC})
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+add_library(openomf_core STATIC ${OPENOMF_SRC})
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set(CORELIBS openomf_core ${CORELIBS})
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# Build the game binary
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@@ -263,6 +263,6 @@ install(TARGETS openomf
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COMPONENT Binaries
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)
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install(FILES resources/openomf.bk resources/openomf_icon.png
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- DESTINATION share/games/openomf/
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+ DESTINATION share/openomf/
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COMPONENT Data
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)
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# Enable AddressSanitizer if requested
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@@ -478,8 +478,8 @@ else()
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# On unixy systems, follow standard.
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install(TARGETS openomf RUNTIME DESTINATION bin COMPONENT Binaries)
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install(FILES ${DOC_FILES} resources/openomf.bk resources/gamecontrollerdb/gamecontrollerdb.txt resources/icons/openomf.png
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- DESTINATION share/games/openomf/
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+ DESTINATION share/openomf/
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COMPONENT Data
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)
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- install(DIRECTORY shaders/ DESTINATION share/games/openomf/shaders COMPONENT Data)
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+ install(DIRECTORY shaders/ DESTINATION share/openomf/shaders COMPONENT Data)
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endif()
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@@ -0,0 +1,12 @@
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Index: cmake-scripts/BuildLanguages.cmake
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--- cmake-scripts/BuildLanguages.cmake.orig
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+++ cmake-scripts/BuildLanguages.cmake
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@@ -12,7 +12,7 @@ set(OPENOMF_LANGS DANISH)
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if(WIN32)
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set(LANGUAGE_INSTALL_PATH "openomf/resources/")
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else()
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- set(LANGUAGE_INSTALL_PATH "share/games/openomf/")
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+ set(LANGUAGE_INSTALL_PATH "share/openomf/")
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endif()
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# generate custom target info
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@@ -1,14 +0,0 @@
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https://github.com/omf2097/openomf/issues/351
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Index: src/game/gui/menu.c
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--- src/game/gui/menu.c.orig
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+++ src/game/gui/menu.c
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@@ -158,7 +158,7 @@ static int menu_action(component *mc, int action) {
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// Update selected component
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c = sizer_get(mc, m->selected);
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- } while(component_is_disabled(c));
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+ } while(component_is_disabled(c) && c->supports_disable);
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// Play menu sound
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sound_play(19, 0.5f, 0.0f, 2.0f);
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component_select(c, 1);
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@@ -3,21 +3,19 @@ Reconfigure game asset search paths.
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Index: src/resources/pathmanager.c
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--- src/resources/pathmanager.c.orig
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+++ src/resources/pathmanager.c
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@@ -91,7 +91,7 @@ int pm_init() {
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@@ -126,12 +126,12 @@ int pm_init(void) {
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local_path_build(RESOURCE_PATH, bin_base_dir, "resources\\");
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local_path_build(SHADER_PATH, bin_base_dir, "shaders\\");
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m_ok = 1;
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- } else if(strcmp(SDL_GetPlatform(), "Linux") == 0) {
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+ } else if(strcmp(SDL_GetPlatform(), "Linux") == 0 || strcmp(SDL_GetPlatform(), "OpenBSD") == 0) {
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// on linux, the resources will be in ../share/games/openomf, relative to the binary
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// so if openomf is installed to /usr/local/bin,
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// the resources will be in /usr/local/share/games/openomf
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- local_path_build(RESOURCE_PATH, bin_base_dir, "../share/games/openomf/");
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- local_path_build(SHADER_PATH, bin_base_dir, "../share/games/openomf/shaders/");
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+ local_path_build(RESOURCE_PATH, bin_base_dir, "../share/openomf/");
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local_path_build(PLUGIN_PATH, bin_base_dir, "../lib/openomf/");
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+ local_path_build(SHADER_PATH, bin_base_dir, "../share/openomf/shaders/");
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m_ok = 1;
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} else if(!strcasecmp(SDL_GetPlatform(), "Mac OS X")) {
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@@ -112,7 +112,7 @@ int pm_init() {
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local_path_build(RESOURCE_PATH, "resources\\", "");
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local_path_build(PLUGIN_PATH, "plugins\\", "");
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} else {
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- local_path_build(RESOURCE_PATH, "resources/", "");
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+ local_path_build(RESOURCE_PATH, "", "");
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local_path_build(PLUGIN_PATH, "plugins/", "");
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}
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}
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} else if(strcmp(SDL_GetPlatform(), "Mac OS X") == 0) {
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// on OSX, GetBasePath returns the 'Resources' directory
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+15
-1
@@ -1,5 +1,19 @@
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@bin bin/openomf
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share/doc/pkg-readmes/${PKGSTEM}
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share/openomf/
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share/openomf/DANISH.LNG
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share/openomf/DANISH.LNG2
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share/openomf/ENGLISH.DAT2
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share/openomf/GERMAN.DAT2
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share/openomf/LICENSE
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share/openomf/LICENSE.argtable3
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share/openomf/LICENSE.gamecontrollerdb
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share/openomf/README.md
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share/openomf/gamecontrollerdb.txt
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share/openomf/openomf.bk
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share/openomf/openomf_icon.png
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share/openomf/openomf.png
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share/openomf/shaders/
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share/openomf/shaders/palette.frag
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share/openomf/shaders/palette.vert
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share/openomf/shaders/rgba.frag
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share/openomf/shaders/rgba.vert
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