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update math/cglm to 0.9.4: bugfix release
From the upstream changelog: "Also now SSE can work without SSE2 which may not available on 32bit devices e.g. i686", so this could fix the build failure of games/taisei on i386. changelog: https://github.com/recp/cglm/releases/tag/v0.9.4
This commit is contained in:
+2
-2
@@ -1,8 +1,8 @@
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COMMENT = highly optimized graphics math library
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DIST_TUPLE = github recp cglm v0.9.2 .
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DIST_TUPLE = github recp cglm v0.9.4 .
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SHARED_LIBS = cglm 0.5
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SHARED_LIBS = cglm 0.6
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CATEGORIES = math
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+2
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@@ -1,2 +1,2 @@
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SHA256 (recp-cglm-v0.9.2.tar.gz) = XAY5/hJcAP+qc75e7s1r6ZmDlAHnbPTuBawog0R6W00=
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SIZE (recp-cglm-v0.9.2.tar.gz) = 672575
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SHA256 (recp-cglm-v0.9.4.tar.gz) = EBN22fXbcTmlTbNczEOeQLZ5vC77dW00adOe445pxBs=
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SIZE (recp-cglm-v0.9.4.tar.gz) = 690840
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@@ -3,12 +3,14 @@
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Index: CMakeLists.txt
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--- CMakeLists.txt.orig
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+++ CMakeLists.txt
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@@ -43,7 +43,7 @@ if(MSVC)
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string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
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endforeach(flag_var)
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@@ -45,10 +45,6 @@ if(MSVC)
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endif()
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else()
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- add_compile_options(-Wall -O3)
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+ add_compile_options(-Wall)
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add_compile_options(-Wall)
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-
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- if(NOT CMAKE_BUILD_TYPE MATCHES Debug)
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- add_compile_options(-O3)
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- endif()
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endif()
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get_directory_property(hasParent PARENT_DIRECTORY)
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