This fixes the build with boost 1.87, but it continues to have a size
mismatch for 'std::__1::allocator<void>' just like with boost 1.84.
If this blows up at runtime we can mark this port broken.
SDL Sopwith is a port of the classic biplane shoot 'em-up "Sopwith"
to run on modern computers and operating systems. It is named
"SDL Sopwith" as it uses the LibSDL cross-platform library.
SDL Sopwith is based on the original Sopwith source code, which was
released by its author David L. Clark as Free and Open Source
Software under the GNU General Public License.
ok tb@
From Ryan Freeman; thanks!
changelog: https://github.com/QW-Group/ezquake-source/releases/tag/3.6.6
- move back to release tarball using a combination of SITES and
DISTNAME. only release tarballs are officially supported.
- install binary from ${WRKBUILD}/ezquake
tested by maintainer Tom Murphy and feedback from sthen@
have disappeared with the recent fixes (thanks to great work with
upstream from fabien@!). To re-enable, the launch script needs to
re-add the server address to chobby_config.json AND also update a
secondary file (IGL_data.lua). Solution by fabien@. Tested by me with
spectating active online matches.
DESCR:
Freeciv21 is a free open source turn-based empire-building 4x strategy game, in
which each player becomes the leader of a civilization. You compete against
several opponents to build cities and use them to support a military and an
economy. Players strive to complete an empire that survives all encounters with
its neighbors to emerge victorious. Play begins at the dawn of history in 4,000
BCE.
Freeciv21 takes its roots in the well-known FOSS game Freeciv and extends it for
more fun, with a revived focus on competitive multiplayer environments. Players
can choose from over 500 nations and can play against the computer or other
people in an active online community.
The code is maintained by the team over at Longturn.net and is based on the QT
framework. The game supports both hex and square tiles and is easily modified to
create custom rules.
With help from and OK thfr@ and rsadowski@
War1gus is a re-implementation of "Warcraft: Orcs & Humans" that allows you to
play Warcraft with the Stratagus engine. The game uses graphics and sounds from
the original Warcraft, but improves the gameplay mechanisms with many modern
conveniences that the Stratagus engine allows, such as modern mouse controls,
named groups, larger group selection, more player factions in multiplayer games,
a map editor, and multiple towns.
While this package and the game engine are open source, one still needs
to provide the original game assets from Warcraft Orcs and Humans, which
is not open source. You will need to purchase the original game to use
this package.
With help from and OK thfr@ and rsadowski@
Wargus is a Warcraft 2 Mod that allows you to play Warcraft 2 with the Stratagus
engine. The game looks and sounds almost exactly like Warcraft 2. The gameplay
is very close to Warcraft 2's gameplay, with slight enhancements towards
Starcraft and other more modern RTS games.
While this package and the game engine are open source, one still needs
to provide the original game assets from Warcraft II, which is not open
source. You will need to purchase the original game to use this package.
engine.
With help from and OK thfr@ and rsadowski@
Stratagus is a free cross-platform real-time strategy gaming engine. It
includes support for playing over the internet/LAN, or playing a
computer opponent. The engine is configurable and can be used to create
games with a wide-range of features specific to your needs. Stratagus is
written in C++.